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Scummvm logo1/8/2024 ![]() Sometimes you could see how they are walking on the air or on the wall - obviously, outside the walking region. Again, there are two small issues that might (or might not) be independent.įirst: a hero might ignore the walking region. I will prepare some save files to illustrate that in issues, but for now I will try to describe it. ![]() In ScummVM, however, this behaviour seems to be broken sometimes. Now I don’t remember exactly if the original game also had some anchor points or did we add these in WME - but I remember that in original you could see heroes walking along some curved roads in the backgrounds pretty naturally. We were tinkering with original game resources, and ripped off all the backgrounds, music, sounds, animations, text lines and even walking regions. I don’t remember how exactly it looked in the original game, but for some reason I believe it was easier to read than in ScummVM.Ī really long time ago I and some other folks were making a fan continuation of the Red Comrades on Wintermute Engine. Third: when player is prompted to select an option in a dialog, these options have no outline or something. Second: there was a different font for inventory descriptions. If the subtitles text is long, it will appear in two or three lines on the screen, and you could also see sometimes that these lines have different line height, as if one line is glued too close to another. It can be easily seen in the dialogs how such lines go after each other and show up on different position. Meaning that line height is different for different glyphs: for example, if line has «p», it will draw higher than a line without it. To be more precise, there are multiple microissues with fonts/subtitles that I have.įirst: I can see subtitles «jump» and I don’t remember that in the original game. I didn’t compare screenshots of the font yet, and IIRC it was just a usual Arial - but it looked a little bit off to me. I’m not sure why I’ve always played the game with subtitles, but now for me the game is incomplete if subtitles are off. Now onto my grumbling.įirst thing that caught my eye: the fonts. Both games are fully playable and there are no gamebreaking bugs - you can play it from the start to the end. For now it is only my experience compared with the impression of the game I remember. I’m going to actually submit some reports later, providing comparison with how the actual game worked, with screenshots, saves and probably even videos. This post is some kind of a less-formalized-than-bugtracker feedback. Finally, there was a support announcement, and I’ve decided to play the games during the holidays. So, I’ve been keeping my eye on it after it was announced that the engine will be added by one of the GSoC students. One of my favourite adventure games from my childhood are Red Comrades - these, actually, might even be the reason why I liked the genre. (* my site puts a post into RSS only if it has «GSoC» in it, so I kinda had to)
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